Rules & mechanics
Gatekeeping Playability: Interview with producer and AD Jere Kasanen
”It’s all about playability,” Jere Kasanen begins. We are discussing his roles in Agemonia. Jere refers to himself as the “man with many hats,” which is an apt term. Titled AD, Develop..
Game Design in the Woods
I I work as the narrative designer of Agemonia. The lead designer Max and I spent a weekend in the Finnish wilderness, talking about the plots, characters and factions of Agemonia, e..
Creators of Agemonia: A chat with Narrative Designer Mike Pohjola
“Oh, you play tabletop RPGs, you should meet Max, was a phrase I hear many times,” Mike starts. Mike works as a co-creator along with Lead Designer Max Wikström in Agemonia, and creates ..
The Agemonia campaign: Discussing the story with Lead Designer Max Wikström
Sitting down with Max to discuss Agemonia, I was supposed to create an article about the man behind the world and to introduce him. He certainly has a vibrant past in gaming. Several dec..
Men with a Mission
Introducing three frontline people behind Agemonia Agemonia does not happen without the talented individuals who create it, and we now introduce some of the key people in the Agemonia te..
A Co-operative fantasy board game.